Approximate any surface to a mathematical model made of triangles. Useful for creating simulations and VR-models.
- How to create a triangular mesh from a real world object:
- Scan the object.
- Obtain from the scan a cloud of points.
- Using the points from the cloud of points create the triangular mesh.
- Why is it a triangular mesh?
- Because 3 is the minimum number of points needed to create a plane.
- Each triangle has its own normal
- Calculating the normal of a plane is useful for the calculations of the optimal contact point of the robot.
- ~Ex.: Cloud of points → Triangular mesh:
