Approximate any surface to a mathematical model made of triangles. Useful for creating simulations and VR-models.


  • How to create a triangular mesh from a real world object:
    1. Scan the object.
    2. Obtain from the scan a cloud of points.
    3. Using the points from the cloud of points create the triangular mesh.

  • Why is it a triangular mesh?
    • Because 3 is the minimum number of points needed to create a plane.

  • Each triangle has its own normal
    • Calculating the normal of a plane is useful for the calculations of the optimal contact point of the robot.

  • ~Ex.: Cloud of points → Triangular mesh: