• Edgy object (Oggetto spigoloso):
    • Notice how for a small displacement of the direction of the Force changes drastically.

  • Proxy algorithm:
    • IDEA: Remember where you entered from.
    1. In case of collision, for the first time @ ( ) we compute the normal proxy and we take the tangent circle for the proxy given a small radius (in the figure below ):
    2. Then given the haptic point @ we find which triangle in my triangular mesh is “ACTIVE”.
      The ACTIVE triangle is the one that intersect the segment
    • Let’s see how this proxy algorithm changes things:
    • In the new case the proxy cannot change triangle so easily, so it results in a more smooth experience.

  • How do we change triangle with the new algorithm?
    • Let’s take for example the following passages:
    • As we can see there is a small error for but it’s accepted.
    • And for we have indeed changed triangle, now the second triangle is active.