SoC • Condition Card - Bleeding
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SoC • Condition Card - Blinded
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SoC • Condition Card - Scared
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Slowed
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Stunned
Whenever you are Stunned you return one of your Prepared Actions to your Deck. If you can’t next Round you’ll prepare one less Action, you’ll also prepare one less Action, for every subsequent Round that you remain Stunned.
Card
- Info: Condition
- Description:
Whenever you are Stunned you return one of your Prepared Actions to your Deck. If you can’t next Round you’ll prepare one less Action, you’ll also prepare one less Action, for every subsequent Round that you remain Stunned.- Flavor:
- Color: artifact, black
- Rarity: common
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- Card:
SoC • Condition Card - Drowning
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SoC • Condition Card - Flying
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SoC • Condition Card - Invisible
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Unconscious
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SoC • Condition Card - Dying
- Info: Condition
- Description:
If you have no more Health Cards left, you start dying.
A Dying Creature, falls to the ground Unconscious.
At the end of each round (including the round you fall unconscious) you need to roll a Death Saving Throw (unless you somehow become Stable), and you are Unconscious.
A Medicine check of 15 can stabilize a Dying creature.
If you are Healed, you stop Dying and also come back to your senses. Once you do so, if you had Prepared No Actions at the start of the Round (since you were Unconscious) you can prepare one now.
Also while you are Dying: you are Unconscious, so all attacks that are not critical failures will reach you (you fail all Opposing Rolls to Defend). Since you have no health left to loose, for all attacks that hit you, you will add 1 Closer to Death Card (at 3 or more you Die).- Flavor:
- Color: artifact, black
- Rarity: common
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- Card:
SoC • Condition Card - Stable
- Info: Condition
- Description:
You have no remaining Health Cards, and are still Unconscious. However you are no longer Dying, you don’t need to roll Death Saving Throws at the end of every Round.
Also while you are Stable: you are Unconscious, so all attacks that are not critical failures will reach you (you fail all Opposing Rolls to Defend). Since you have no health left to loose, for all attacks that hit you, you will add 1 Closer to Death Card (at 3 or more you Die).
If you gain a Closer to Death Card, you start Dying yet again.- Flavor:
- Color: artifact, white
- Rarity: common
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- Card: