Soldier
You specialize in weapons and armor. On adventures and quests, your allies look to you to take a beating and see foes dispatched.
- Flaw: Stubborn, Employed.
- Core Ability: Battlemaster (choosen skill Might).
- Additional Health: 3.
Your total Health is:- 3. (Character’s Health)
- 3. (Character’s Health)
- 3. (Character’s Health)
- 2. (Character’s Health)
- 2. (Character’s Health)
- 2. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- Skills: Might 7 (+3), Forging 5 (+2), Will 3 (+1), Lore 3 (+1).
NOTE: The first number rempresents the number of points in that Skill, the second number between parentesis is the cooresponding Skill Modifier.
The Battlemaster skill-bonus to Might is already accounted for. - Equipment: Choose 10 pts of basic equipment and basic armaments.
Adventurer
You are a nomad, a hunter, a road-walker. You thrive in the ruins and wilderness, seeking treasures and truths.
- Flaw: Grudge, Impetuos
- Core Ability: Uncanny Shot.
- Additional Health: 2.
Your total Health is:- 3. (Character’s Health)
- 3. (Character’s Health)
- 2. (Character’s Health)
- 2. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- Skills: Agility 9 (+4), Lore 3 (+1), Nature 3 (+1), Perception 5 (+2), Stealth 7 (+5).
- Equipment: Choose 8 pts of basic equipment and basic armror
Sage
You are a learned researcher; keeper of books; mind of science, history, and the arcane. The writing desk is your home, but adventure calls.
- Flaw: Timid.
- Core Ability: None.
- Additional Health: 1.
Your total Health is:- 3. (Character’s Health)
- 2. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- Skills: Arcane 5 (+2), Intuition 5 (+2), Lore 5 (+2), Medicine 5 (+2), Persuasion 5 (+2), Will 5 (+3)
- Equipment: Choose 6 pts of basic equipment and basic armaments.
- Spells: Choose any 2 basic spells.
Smith
You are a hearty worker of materials and tools. The daily grind of making wares must wait, though, as the wide world beckons.
- Flaw: Drunkard
- Core Ability: None.
- Additional Health: 2.
Your total Health is:- 3. (Character’s Health)
- 3. (Character’s Health)
- 2. (Character’s Health)
- 2. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- Skills: Forging 18 (+7), Might 9 (+4), Persuasion 3 (+1).
- Equipment: Choose 15 pts of basic equipment and basic armaments
Cleric
Yours is the holy path. You represent a higher power, divine will, and the greater good that watches over living things.
- Flaw: Ascetic.
- Core Ability: Paragon of Faith.
- Additional Health: 2.
Your total Health is:- 3. (Character’s Health)
- 3. (Character’s Health)
- 2. (Character’s Health)
- 2. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- Skills: Faith 3 (+1), Medicine 2 (+0).
- Equipment: Choose 5 pts of basic equipment and basic armaments
- Spells: Choose any 3 basic spells, give one of this spell the Specialist Effect.
Hoodlum
You are a dubious character… a shadow-dweller. You dabble in the forbidden, the lawless, and the truly free. Your fate is yours alone.
- Flaw: Greedy, Pursued (Guards from a nearby town)
- Core Ability: Go Unnoticed
- Additional Health: 2.
Your total Health is:- 3. (Character’s Health)
- 3. (Character’s Health)
- 2. (Character’s Health)
- 2. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- 1. (Character’s Health)
- Skills: Agility 9 (+4), Lore 3 (+1), Nature 3 (+1), Stealth 9 (+4), Sleight of Hand 9 (+4).
- Equipment: Choose 9 pts of basic equipment and basic armaments
- Spells: Gain the Vanish spell.
Grab your dice, and start drawing a portrait… you’re ready to explore the dangerous world of CROWN and SKULL! After some familiarity, you’ll be ready for the real fun here: custom-built characters! Read on…