If a Scared Creature begins its Turn in the same Zone as the source of its fears it must Move at least one Zone away from it. A Scared Creature cannot voluntarily Move in the same Zone as the source of its fears.
If you are Scared you can Forgo an Action to try and calm yourself.
- If the source of fear is a creature you can Forgo an Action to make an opposing roll: Will vs. Intimidation to calm yourself.
- Otherwise Succeed in a Will Skill Checks against a DC decided by your GM to end the fear.