If you wish, you can select a Core Ability to gain a mechanical specialization.

  • A character can have at most one.
  • Core abilities cost 7 hero points (unless specified otherwise).

Core Ability List

  1. ArtificerA master artisan who enhances magic through crafted items, imbuing spells with greater potency.
  2. AlchemistThey unlock the hidden potential of the mundane, creating fleeting brilliance with bubbling brews.
  3. BattlemasterA swift and precise combatant, master of melee-fights.
  4. Brutal FighterA battle-hardened warrior who strikes with overwhelming force and relentless power.
  5. DruidA skilled survivalist who thrives in the wild, adapting to nature and transforming at will..
  6. DetectiveAn intuitive mastermind who uncovers hidden truths and aids allies with precise foresight.
  7. Go UnnoticedA stealthy trickster who easily vanishes into shadows.
  8. HeroA skilled spellcaster who imbues magic with enduring power, making effects last longer with ease.
  9. LuckyA being of uncanny fortune, whose luck always seems to tip the scales in critical moments.
  10. Master of the ForgeA versatile craftsman who imbues gear with adaptable enhancements.
  11. Paragon of FaithA devout spellcaster whose faith grows stronger with every cast, purging weak undead with divine might.
  12. Runic CasterA spellweaver who crafts tailored magic through inscribed runes, adapting their power to fit every need.
  13. SpellsingerA charismatic spellcaster who weaves magic through words and presence, captivating those who listen.
  14. Uncanny ShotA sharp-eyed marksman with quick reflexes, striking with deadly accuracy even in the most precise shots.
  15. Wizard SavantA vessel of raw magical energy, channeling power with the potential for overwhelming force.