Sustaining damage from hazards and attacks is part of any RPG. You’ll be hit by arrows, knock your head, sustain sword cuts, or drop items when exhausted. However your gear can help you mitigate the damage you take, by shielding you and taking the damage in your place.
Attack and Defensive Roll
(How I’ve come up with these numbers)
Damage Roll
Each attack has its own rules for how to calculate damage, and additional effects to take track of. The most common way to deal damage is to throw a single damage dice, for example if you hit an enemy with a Short Sword you deal 1d4 damages.
Taking Damage
If you are successfully hit, you need to take damage. Discard from your Character Deck (to your SoC • Rules - Discard Pile) a number of Health Cards equal to the damage received.