You loose 1d4 Health at the end of every Turn. If a Bleeding Creature gets Healed for any reason, the Bleeding ends. A Medicine check with DC 15 can stop the Bleeding.
The Bleeding Condition can be given by the DM. Usually it is given after a strong blow that causes a Creature to loose a lot of Health, or to signal to the Players that a Creature is verging on Dying.
- Info: Condition
- Description:
You loose 1d4 Health at the end of every Turn. A Medicine check with DC 15 can stop the Bleeding.
If a Bleeding Creature gets Healed for any reason, the Bleeding ends.
The Bleeding Condition can be given by the DM. Usually it is given after a strong blow that causes a Creature to loose a lot of Health, or to signal to the Players that a Creature is verging on Dying. - Flavor:
- Color: artifact, red
- Rarity: common
- Card: