You loose 1d4 Health at the end of every Turn. If a Bleeding Creature gets Healed for any reason, the Bleeding ends. A Medicine check with DC 15 can stop the Bleeding.

The Bleeding Condition can be given by the DM. Usually it is given after a strong blow that causes a Creature to loose a lot of Health, or to signal to the Players that a Creature is verging on Dying.


  • Info: Condition
  • Description:
    You loose 1d4 Health at the end of every Turn. A Medicine check with DC 15 can stop the Bleeding.
    If a Bleeding Creature gets Healed for any reason, the Bleeding ends.
    The Bleeding Condition can be given by the DM. Usually it is given after a strong blow that causes a Creature to loose a lot of Health, or to signal to the Players that a Creature is verging on Dying.
  • Flavor:
  • Color: artifact, red
  • Rarity: common

  • Card: