Flat Roll

To test simple, unmodified luck, the GM may call for a ‘flat’ roll. This simple roll is made on a d20, rolling at or below the target or opposing roll to succeed. The most common flat roll is a Death Saving Throw, while you are on the verge between life and death you can only hope in a miracle. Or the help of your Allies.


Skill Roll or Skill Checks

Often during play, you will announce “I will make an Agility Check to leap over this creek!” or some equivalent. Roll a d20 and add that Skill’s Modifier. In some cases, a difficulty penalty will make a success more difficult to obtain. In other cases however you could also get a bonus. Most of these bonus or malus are represented by an Advantage or Disadvantage on the roll.


Opposing Rolls


Rolling Damage/Effect

You have successfully hit your enemy, now it’s time to see how how much damage you have dealt. Each Weapon and Spell has its custom damage, and this roll can use a wide variety of dices.


Yes/No Rolls

When important yes/no questions come up, and the GM doesn’t have an answer, roll 1d6.

  • 1, 2, 3: NO.
  • 4, 5, 6: YES.

All Other Rolls

How long until the boat arrives? How many houndmasters are there? How tall is the statue? How much armor does this knight have? All kinds of numbers are needed and rolled for in play.