Turn
“It’s your Turn tell us what you intend to do”. A Turn is a specific period of time during which one Creature can take its Actions, within a larger sequence of events.
Round
After all Creatures in combat have performed their Turn, one Round has passed. (Usually one round lasts 6 seconds).
Combat
- Prepare to Act — At the start of each Round, all creatures involved in combat prepare up to 2 actions, representing your intentions for the round, what you plan to do. To Prepare an Action you set a card face-down.
If you need, you can also pay 1 Energy to exchange one of your Prepared Actions, with another one. - Initiative — The GM decides the turn order, whether enemies or players act first.
The initiative may change after every round, or remain the same, depending on the situation. - Enemy Turn — During the enemies’ turn:
- You can only use Reactions (pay 1 Energy to use one of your Prepared Actions) in response to enemies’ actions.
- Player Turn — During the players’ turn:
- Decide with your allies which one of you goes first.
- Perform the actions you declared at the start of the round. Or not, I’m not a cop.
- During your turn you can always exchange any of your Prepared Actions with a Movement or Skill or an Ancore.
Surprise Round
The party of adventurers cautiously approaches a narrow forest path. Thorny brambles obscure their vision, and the chirping of birds masks the sound of movement. Suddenly, the ranger halts and signals silence. Before the group can react, a band of goblins bursts from the underbrush, arrows nocked and ready. DM: “The goblins have successfully ambushed you. Everyone roll for initiative. Those of you who failed the Perception check are surprised and cannot act during this round.”
A Surprise Round occurs when one or more creatures are caught off guard at the start of combat. It represents a tactical advantage gained through stealth, deception, or ambush.
Usually it goes something like this:
- A creature or group must remain hidden or unnoticed by their targets. This often requires a successful Stealth check.
- The targets make Perception check to detect the ambush. If they fail to notice the threat, they are surprised.
- If one or more creature succeeds in being unnoticed, then they will act in an additional round before combat begins (the Surprise Round), afterwards combat goes as usual.