1 | Rations | 3 counts (1 per day). Also contains flasks of water. | 1 pts |
2 | Torches | 3 counts/torches, each burns for 1 hour. | 1 pts |
3 | Climbing Gear | Grants bonuses when climbing. | 1 pts |
4 | Mining Kit | Exploring or excavation times cut in half. | 1 pts |
5 | Cold Weather Fur | Ignore penalties from normal cold or snow. | 1 pts |
6 | Diving Gear | 2 dive helms, spearguns, fins, marker buoy. | 1 pts |
7 | Lockpicks | Cannot pick locks without these tools. | 1 pts |
8 | Sack of Bearings | A pouch of 3 dozen metal balls. | 1 pts |
9 | Flint & Steel | Camp with comfort and cozy fire. | 1 pts |
10 | Scribe’s Kit | Parchment book, charcoal sticks. | 1 pts |
11 | Craftsman’s Tools | Hammer, spanner, and bits for simple work. | 1 pts |
12 | Bandage Kit | 3 counts, grants +5 to Medicine (Heal) checks. | 3 pts |
13 | Oil Flask | 3 counts, flammable liquid, glass phial. | 1 pts |
14 | Rope | 125cm length, breaks on crit fail usage. | 1 pts |
15 | Iron Chain | 40cm length, all but unbreakable. | 1 pts |
16 | Snare Kit | 3 counts, catch small animals. | 1 pts |
17 | Bear Trap | 1 count, DC 15 (Force) to escape. | 2 pts |
18 | Caltrops | 3 uses, spiked floor-scatter, inflicts 1d4. | 1 pts |
19 | Powder Kit | 1 Firearm never empty, ruined if wet. | 3 pts |
20 | Blessed Water | 3 uses, anathema to pure evil or the undead. | 3 pts |