Items

d20ITEMNOTECOST
1Rations3 counts (1 per day). Also contains flasks of water.1 pts
2Torches3 counts/torches, each burns for 1 hour.1 pts
3Climbing GearGrants bonuses when climbing.1 pts
4Mining KitExploring or excavation times cut in half.1 pts
5Cold Weather FurIgnore penalties from normal cold or snow.1 pts
6Diving Gear2 dive helms, spearguns, fins, marker buoy.1 pts
7LockpicksCannot pick locks without these tools.1 pts
8Sack of BearingsA pouch of 3 dozen metal balls.1 pts
9Flint & SteelCamp with comfort and cozy fire.1 pts
10Scribe’s KitParchment book, charcoal sticks.1 pts
11Craftsman’s ToolsHammer, spanner, and bits for simple work.1 pts
12Bandage Kit3 counts, grants +5 to Medicine (Heal) checks.3 pts
13Oil Flask3 counts, flammable liquid, glass phial.1 pts
14Rope125cm length, breaks on crit fail usage.1 pts
15Iron Chain40cm length, all but unbreakable.1 pts
16Snare Kit3 counts, catch small animals.1 pts
17Bear Trap1 count, DC 15 (Force) to escape.2 pts
18Caltrops3 uses, spiked floor-scatter, inflicts 1d4.1 pts
19Powder Kit1 Firearm never empty, ruined if wet.3 pts
20Blessed Water3 uses, anathema to pure evil or the undead.3 pts

Large Items

d10LARGE ITEMSNOTECOST
1HorseTransports 2 people at 4x walking speed.5 pts
2CartCan hold creatures, and crates filled with goods.10 pts
3WagonTransports like a cart, at horse speed.20 pts
4War WagonAn armored wagon for siege.25 pts
5Small BoatHolds 4 people, barely seaworthy, sneaky.15 pts
6Mast ShipCrew of 3 required, 2 masts, huge hold.35 pts
7HouseA cozy place to live, deed for life.50 pts
8GarrisonA wooden Defense position with pole-fences.75 pts
9CastleA series of keeps and towers, stone.200 pts
10FortressA massive, impregnable castle on a clif.300 pts