1. SpellblastExplosion! Absorb 2 Damages. The blast is large, reaching to all creature adjecent to you.
  2. Wild ShotThe spell fires at a random target or area, including allies.
  3. ForgetfulYou forget how to cast this spell for 1d4 days. For each of those days, roll Intuition to try and remember.
  4. Psychic SpikeYour mind reels from failed magic. Take a -3 penalty to your Arcane Skill until your next rest.
  5. ErosionThe spell itself is damaged. Randomly add a new limitation.
  6. EchoA searing, loud noise erupts, heard for miles.
  7. A dudThe cast fails, and expends itself.
  8. StableYour spell casts normally, with no unstable aspects.

Card

  • Info: Rules - Table
  • Description:
    Roll 1d8 to determine the outcome:
    1. SpellblastExplosion! Absorb 2 Damages. The blast is large, reaching to all creature adjecent to you.
    2. Wild ShotThe spell fires at a random target or area, including allies.
    3. ForgetfulYou forget how to cast this spell for 1d4 days. For each of those days, roll Intuition to try and remember.
    4. Psychic SpikeYour mind reels from failed magic. Take a -3 penalty to your Arcane Skill until your next rest.
    5. ErosionThe spell itself is damaged. Randomly add a new limitation.
    6. EchoA searing, loud noise erupts, heard for miles.
    7. A dudThe cast fails, and expends itself.
    8. StableYour spell casts normally, with no unstable aspects.
  • Flavor:
  • Color: blue, red, artifact
  • Rarity: special

  • Card: