You fall to the ground, your eyes close, and all your senses become more and more distant, like echoes fading into silence. The world around you dissolves into a formless void as your body succumbs to the pull of darkness, leaving you vulnerable and unaware.
While you are Unconsious:
- You are Unconsious, so all attacks that are not critical failures will reach you, no metter your Armor Class (AC).
- At the start of each turn you can set one card less than you normally could (usually this means that you can only set 1 card down for the turn, instead of 2).
And you can use the set card/cards only if you become conscious again during the turn. - If you are not Dying or Stable, at the start of each turn and every time you receive damage you can try to wake up by rolling a Skill Check (Will), against a DC (Difficutly Class) decided by your GM.