Items

ITEMNOTECOST
Rations7 counts (1 per day). Also contains flasks of water.1 pts
Torches5 counts/torches, each burns for 1 hour.1 pts
Climbing GearGrants bonuses when climbing.1 pts
Mining KitHelpful items for an excavation.1 pts
Cold Weather FurIgnore penalties from normal cold or snow.1 pts
Diving Gear2 dive helms, spearguns, fins, marker buoy.1 pts
LockpicksCannot pick locks without these tools.1 pts
Sack of BearingsA pouch with dozens of metal balls.1 pts
Flint and SteelCamp with comfort and cozy fire.1 pts
Scribe’s KitParchment book, charcoal sticks.1 pts
Craftsman’s ToolsHammer, spanner, and bits for simple work.1 pts
Bandage Kit3 counts, grants Advantage to a Medicine (Heal) Check.1 pts
Oil Flask3 flasks of Flammable liquid, glass phial.1 pts
Rope5 meters of length, breaks on a critical failure usage.1 pts
Iron Chain1 meter of length, all but unbreakable.1 pts
Snare KitFor catching small animals.1 pts
Bear TrapDC 17 (Might) to escape1 pts
CaltropsScatter in a Zone, inflicts 1d4 to Creatures that Move over them.1 pts
Blessed Water3 uses, anathema to pure evil or the undead.1 pts

Large Items

LARGE ITEMSNOTECOST
HorseTransports 2 people at 4x walking speed.4 pts
CartCan hold creatures, and crates filled with goods.3 pts
WagonTransports like a cart, at horse speed.8 pts
War WagonAn armored wagon for siege.12 pts
Small BoatHolds 4 people, barely seaworthy, sneaky.7 pts
Mast ShipCrew of 3 required, 2 masts, huge hold.35 pts
HouseA cozy place to live, deed for life.20 pts
GarrisonA wooden Defense position with pole-fences.75 pts
CastleA series of keeps and towers, stone.200 pts
FortressA massive, impregnable castle on a clif.300 pts