Weapons

Weapons can break at any moment, take spares, just to be safe.

WEAPONDMGTYPEEFFECTSCOST
Dagger1BasicBreakable 4, Concealed 1d6, Finesse.1 pt
Walking Staff1BasicBreakable 5, Finesse, Simple.1 pt
Short Sword1d4BasicBreakable 3.1 pt
Great Sword1d6GrandBreakable 2, Two-Handed.3 pts
Wood Axe1d4BasicBreakable 5, Simple.
You can use Might instead of Agility to Throw this Weapon
1 pt
Battle Axe1d6GrandBreakable 4.3 pts
Pick Hammer1d4StandardBreakable 3, Slowing.2 pts
War Hammer1d6GrandBreakable 2, Two-Handed, Crippling.3 pts
Studded Mace1d4StandardBreakable 3, Crippling.2 pts
Spear1d4StandardBreakable 4, Finesse, Chivalry 1d6.2 pts
Halberd1d6GrandBreakable 2, Two-Handed, Slowing.3 pts
Scimitar1d4StandardBreakable 2, Finesse.2 pts
Barbed Whip1BasicBreakable 4, Finesse, Bleeding.1 pts
Hidden Crossbow1d4StandardBreakable 5, Concealed 1d8, Loaded, Ranged.2 pt
Long Bow1d4StandardBreakable 2, Ranged, Simple, Two-Handed.
Ignore the first Disadvantage given by the Ranged property.
2 pts
Crossbow1d6StandardBreakable 4, Loaded, Ranged.2 pts
Musket1d10GrandBreakable 7, Complex, Two-Handed, Loaded, Ranged.
Ignore the first 2 Disadvantages given by the Ranged property.
3 pts
Flint Pistol1d6GrandBreakable 7, Complex, Concealed 1d10, Loaded, Ranged.3 pts

Armors and Shields

If you have a passion for staying alive, take some armor!

ARMORSTYPEEFFECTSCOST
Leather ArmorBasicDiscard: Prevent 3 damages. The Armor gets Damaged.1 pt
Hardened HideStandardDiscard: Prevent 5 damages. The Armor gets Damaged.2 pt
Chain MailGrandReduce all force damage taken by 1.
Discard: Prevent 2 damages. The Armor gets Damaged.
3 pt
Wood ShieldBasicDiscard: Prevent 3 damages. The Shield gets Damaged.1 pt
Steel ShieldStandardDiscard: Prevent 5 damages. The Shield gets Damaged.2 pt
Tower ShieldGrandDiscard: Prevent 7 damages. The Shield gets Damaged.3 pt