If you’re playing a magic-user, you have a wealth of possibilities ahead. You can choose from basic spells, let your GM offer available spells to buy with points as you progress, or create your custom spells for the unmatched fun of bespoke magical effects. Whether you use premade spells, build them custom, or discover them as equipment in the form of wands, staves, rings or scrolls, all spells follow a few core rules, almost the same as ‘CROWN and SKULL’.
Critical Concepts for All Spells
- Casts and Expend: Spells are cast on command. By default, spells include 1 cast. Once a spell has no casts remaining, it is expended and must be studied again in rest and safety to cast again. Add Additional casts with customization.
- Magic Skills: Arcane is rolled to contain Unstable spells, while Faith if a spell Uses infernal powers, they are is also used as a defensive measure against enemy spells and effects in some cases. Or to see if your spell succesfully hits a target, and sometimes to deal more damage.
- Somatics: By default, all spells require audible words and gestures with BOTH HANDS to cast. This must be remembered when casting under duress, when using equipment, or when speech is suppressed or disrupted.
- Duration: The default duration of a spell’s effect is 1 round. If an effect is to conclude on the caster’s action phase, it dissipates at the end of that phase. Upgrade effect Duration with customization.
- Effect: The default effect output of a spell is 1d6 . This could be damage, for example. This amount can be Upgraded with customization.
- Range: All spells require touch as the default range to cast. This can be upgraded to Ranged or Area with customization.
- Targets: In their default state, all spells affect a single target. A spell can be upgraded to affect multiple targets or areas with customization.
- Inscribing spells: All spells that are not Ineffable, can be recorded and inscribed for later use.
The inscription of a spell costs 1 pt for each Effect that spell has (minimum 1 pt). Total Effect Cost
See Custom Spells to improve spells outputs