Health
SoC β’ Rules - Health and Energy
Link to original
SoC β’ Resource - Health Card
Card
Link to original
Heal and Repair
Link to original
SoC β’ Rules - A Night of Rest
Link to original
SoC β’ Rest and Recovery - Short Rest
Card
Link to original
Eating is not Optional
SoC β’ Rules - Remember to Eat Sweety
Card
Link to original
Training
You can increase your Health by Training.
SoC β’ Rules - Meditate and Train
Link to original
SoC β’ Rules - What doesn't Kill You
Link to original
Death
If you lose all your Health you start Dying. Depending on the situation, your Allies could have a few Rounds to help you, until you Die.
SoC β’ Condition Card - Dying
- Info: Condition
- Description:
If you have no more Health Cards left, you start dying.
A Dying Creature, falls to the ground Unconscious.
At the end of each round (including the round you fall unconscious) you need to roll a Death Saving Throw (unless you somehow become Stable), and you are Unconscious.
A Medicine check of 15 can stabilize a Dying creature.
If you are Healed, you stop Dying and also come back to your senses. Once you do so, if you had Prepared No Actions at the start of the Round (since you were Unconscious) you can prepare one now.
Also while you are Dying: you are Unconscious, so all attacks that are not critical failures will reach you (you fail all Opposing Rolls to Defend). Since you have no health left to loose, for all attacks that hit you, you will add 1 Closer to Death Card (at 3 or more you Die).- Flavor:
- Color: artifact, black
- Rarity: common
Link to original
- Card:
SoC β’ Condition Card - Stable
- Info: Condition
- Description:
You have no remaining Health Cards, and are still Unconscious. However you are no longer Dying, you donβt need to roll Death Saving Throws at the end of every Round.
Also while you are Stable: you are Unconscious, so all attacks that are not critical failures will reach you (you fail all Opposing Rolls to Defend). Since you have no health left to loose, for all attacks that hit you, you will add 1 Closer to Death Card (at 3 or more you Die).
If you gain a Closer to Death Card, you start Dying yet again.- Flavor:
- Color: artifact, white
- Rarity: common
Link to original
- Card:
SoC β’ Rule Card - Death Saving Throws
- Info: Rules β Table
- Description:
While you are Dying, at the end of every Round roll a d20:
1 | Gain 2 Closer to Death Cards, the moment your character reaches 3 or more failed death saving throws marks, he/she is Dead.
2-9 | Gain 1 Closer to Death Card.
10-19 | Nothing happens.
20 | You miraculously come back to your senses. Also gain 1 permanent Health Card.- Flavor:
- Color: artifact, black, white
- Rarity: common
Link to original
- Card:
SoC β’ Generic Card - Closer to Death
Card
Link to original
SoC β’ Rules - Death
Link to original
Temporary Health
SoC β’ Rules - Temporary Health and Energy
Link to original
SoC β’ Resource - Temporary Health Card
Card
Link to original