Custom Spells

SoC • Introduction - Custom Spells

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SoC • Rules - Create a Custom Spell

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SoC • Rules - Help to Customize a Spell or Gear

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SoC • Rules - Teach one of your Custom Spells

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SoC • Rules - Acquiring Runes

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Example — Creating a Brand New Spell

Let’s look at our Runes, and decide which one we want to use. Let’s start with a Rune of Telepathy:

SoC • Rune - Telepathy

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Let’s make it simple and use one of the examples provided! — “Succeed in an Opposing Roll Anima vs. Will against a target Creature in your Zone, to read its thoughts for 1 hour. Every Round repeat the same Opposing Roll, if you Fail the Spell ends.”

We have to spend 1 hour to finalize the spell and Succeed on an Anima Skill Check with a DC or 13 (Remember — the DC is 10 + 3× the spell’s cost)

Once we have Succeeded we will pay 1 Hero Points and Learn the following spell: (It cost 1 pt so it will also cost 1 Energy every time to be casted!)

SoC • Spell - Sanctified Insight

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Now you can further modify it, for example you can make it an Area Spell if you have the corresponding Rune, so that it target all Creatures in a Zone.
Or you can increase the potency of the Telepathy Effect to gain Advantage on the roll. The possibility are endless, but before anything be sure your GM approves of your final spell!

Example — Modifying an Existing Spell

Let’s start by taking a simple Basic Spell, Vanish:

SoC • Basic Spell - Vanish

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We want to make it an Area spell so that each of our allies can become Invisible as well.

SoC • Rune - Area

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So we can create a spell like so:

SoC • Spell - Mass Invisibility

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