All Gear has an health value.
For example: Helmet Health: 2, 2, 5.
This value represents the corresponding Health Cards you can add to your Deck, for this particular helmet, you will add the following cards to your Deck:
Your Gear can help you prevent damage, when taking damage you can expend your Equiped Gears’s Health as you would for your Character’s Health.
(Optional Rule) — Frail Equipment:
When a certain piece of Gear reaches 0 health, it is Destroyed.