1. Spellblast: Explosion! Absorb 2 attrition. The blast is large, reaching to near distance.
  2. Wild Shot: The spell fires at a random target or area, including allies.
  3. Forgetful: You forget how to cast this spell for 1d4 days. For each of those days, roll Investigation to try and remember.
  4. Psychic Spike: Your mind reels from failed magic. Take a -3 penalty to your Magic skill until your next rest.
  5. Erosion: The spell itself is damaged. Roll to add a new limitation.
  6. Echo: A searing, loud noise erupts, heard for miles.
  7. A dud: The cast fails, and expends itself.
  8. Stable: Your spell casts normally, with no unstable aspects.