1. Hellrift: A powerful baron of hell appears, furious. It has 20 HP, actions on phases 2 and 4, and does 1d12 sword damage.
  2. Charred: Terrible burn… reduce skill inventory by 1, permanently.
  3. Hellstone: A mass of smoldering rock falls from above! It smashes a random area in 1d6 phases, inflicting 2 attrition on those below.
  4. Imps: 2d6 1 HP imps materialize and attack you. They do not make rolls, fly about like bats, and inflict 1 attrition per bite.
  5. Smoke Cloud: A large cloud of opaque smoke surrounds you.
  6. Pain: Heat and sparks sear your flesh for 1 item attrition.
  7. Devilish: Your appearance slightly changes: a hint of horns, a glow to the eyes, black fingernails, crab-claw fingers or scaly skin.
  8. Inert: Nothing happens, save a wisp of smoke.

Cazzaban was mad with his search for spells! The damned fool had us on the underbelly of an Orcish mining barge, breathing through tubes, with iron diving caps and boots a-full with leeches! Wizards! Lunatics, all of ye!