As a supplement to your free Player’s Guide, here is a brief, condensed introduction to enemies in CROWN and SKULL.

Enemies have 5 STATS: HP, ATK, DEF, PHASE, and TACTICS


  • HP: A simple pool of hit points. At 0 hit points, the foe is killed.

  • ATK: Enemies do not roll their attacks. Rather, players defend with their own rolls. The ATK stat is a penalty to a player Defense roll.

  • DEF: Enemies have Defenses to resist attack. DEF is subtracted from a hero damage roll. Some attacks degrade DEF, such as the degrading armor.

  • PHASE: Enemies take actions in 1 or more of the 5 phases in a round, up to 3 phases maximum per round!

  • TACTICS:

    • When their phase comes up, monsters do 1-3 actions called tactics. As GM, roll a D6 to select a tactic.
      • Tactic roll 1 (displacement, dash, movement, target change or regroup)
      • Tactic roll 2-5 (common attack)
      • Tactic roll 6 (area of effect attacks that hit all or all-near foes)
    • A tactic will also include what type of attrition it will inflict…
      • Basic: When hit, victim chooses any 1 skill or equipment inventory to mark off. Equipment is only damaged.
      • Flesh: When hit, victim rolls d10, marks off the indicated skill.
      • Equipment: When hit, randomly select and cross off 1 equipment. Equipment is only damaged, not destroyed.
      • Destroy: When hit, cross off 1 randomly selected skill and destroy 1 randomly selected piece of equipment.
      • Brutal: When hit, victim mark off 1d6 combined skill and equipment inventory, randomly selected.
    • Move-to-Engage: Enemies need not be bound to tactics rolls at all times. They may just move-to-engage, getting in attack position or range before rolling tactics. Enemies tend to use move-to-engage to reach their most recent or most severe attacker.