As a supplement to your free Player’s Guide, here is a brief, condensed introduction to enemies in CROWN and SKULL.
Enemies have 5 STATS: HP, ATK, DEF, PHASE, and TACTICS
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HP: A simple pool of hit points. At 0 hit points, the foe is killed.
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ATK: Enemies do not roll their attacks. Rather, players defend with their own rolls. The ATK stat is a penalty to a player Defense roll.
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DEF: Enemies have Defenses to resist attack. DEF is subtracted from a hero damage roll. Some attacks degrade DEF, such as the degrading armor.
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PHASE: Enemies take actions in 1 or more of the 5 phases in a round, up to 3 phases maximum per round!
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TACTICS:
- When their phase comes up, monsters do 1-3 actions called tactics. As GM, roll a D6 to select a tactic.
- Tactic roll 1 (displacement, dash, movement, target change or regroup)
- Tactic roll 2-5 (common attack)
- Tactic roll 6 (area of effect attacks that hit all or all-near foes)
- A tactic will also include what type of attrition it will inflict…
- Basic: When hit, victim chooses any 1 skill or equipment inventory to mark off. Equipment is only damaged.
- Flesh: When hit, victim rolls
d10
, marks off the indicated skill. - Equipment: When hit, randomly select and cross off 1 equipment. Equipment is only damaged, not destroyed.
- Destroy: When hit, cross off 1 randomly selected skill and destroy 1 randomly selected piece of equipment.
- Brutal: When hit, victim mark off
1d6
combined skill and equipment inventory, randomly selected.
- Move-to-Engage: Enemies need not be bound to tactics rolls at all times. They may just move-to-engage, getting in attack position or range before rolling tactics. Enemies tend to use move-to-engage to reach their most recent or most severe attacker.
- When their phase comes up, monsters do 1-3 actions called tactics. As GM, roll a D6 to select a tactic.