From the Official Rules

Finding Memories: As the early struggles of the first session unfold, both GM and player should be keenly aware of exciting moments, unlikely successes, clutch dice rolls, bumps on the head, nostalgic items, or other triggers for unlocking hero memory. When such a moment occurs, the GM will announce that another memory has surfaced, spreading them evenly between heroes. This could be an increase to a skill, a new skill, a piece of character background, or even a flaw. Expect 3~5 of these memories per character in session 1.

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Notes

  • Examples:
    • ~Ex.:
  • Usefulness:
  • Combos:
  • Ideas:

Versions

  • Homebrew (v1.0):
  • Homebrew (v2.0):