New to CROWN and SKULL and eager to jump right in? Once you and your players have chosen your hometown, simply choose a template below, choose your equipment, add up all armor for your Defense score (6 + total armor worn), give your character a name, and you’re ready to go!
Soldier
You specialize in weapons and armor. On adventures and quests, your allies look to you to take a beating and see foes dispatched.
- Flaw: Stubborn (You set your mind to a thing with tenacity)
- Core Ability: Battlemaster (Damage dice rolled maximum are rolled again. There is no limit to the number of times the dice can ‘explode.’)
- Skills: Armorer 8, Evade 8, Knowledge (Military Tactics) 8, Muscle 7
- Equipment: Choose 9 pts of basic equipment and basic armaments
Adventurer
You are a nomad, a hunter, a road-walker. You thrive in the ruins and wilderness, seeking treasures and truths.
- Flaw: Grudge (Choose a monster you just can’t stand)
- Core Ability: Uncanny Shot (Roll an extra damage die with all ranged weapons, and ignore 1 DEF on all targets.)
- Skills: Forge 8, Hunting 7, Jump 9, Stealth 7
- Equipment: Choose 9 pts of basic equipment and basic armror
Sage
You are a learned researcher; keeper of books; mind of science, history, and the arcane. The writing desk is your home, but adventure calls.
- Flaw: Timid (Only choose phase 4 or 5)
- Core Ability: Empath (Gain the Investigation, Streetwise and Oratory skills at value 7 free of cost.)
- Skills: Medical 10, Magic 10, Spell Research 8, Empath skills
- Equipment: Choose 6 pts of basic equipment and basic armaments
- Spells: Choose any 2 basic spells
Smith
You are a hearty worker of materials and tools. The daily grind of making wares must wait, though, as the wide world beckons.
- Flaw: Drunkard (Ale calls to you each and every day)
- Core Ability: None
- Skills: Armorer 10, Repair 10, Resist 9, Survival 14
- Equipment: Choose 12 pts of basic equipment and basic armaments
Cleric
Yours is the holy path. You represent a higher power, divine will, and the greater good that watches over living things.
- Flaw: Ascetic (Never exceed 5 items inventory)
- Core Ability: Paragon of Faith (Your Faith skill grows by 2 with a successful cast, and maxes at 16 (see p. 84). Additionally, destroy 1D6 weak undead (zombies, shamblers, skeletons) as an Exhausting spell.)
- Skills: Magic 10, Medical 8, Scholar (The Holy Order) 8
- Equipment: Choose 5 pts of basic equipment and [[Basic Armaments List|basic armaments
- Spells: Choose any 3 basic spells
Hoodlum
You are a dubious character… a shadow-dweller. You dabble in the forbidden, the lawless, and the truly free. Your fate is yours alone.
- Flaw: Greedy, Pursued (Guards from a nearby town)
- Core Ability: Brutal Fighter (Each of your melee attacks may hit 2 foes with a single damage roll)
- Skills: Stealth 9, Lockpick 10, Disguise 9, Jump 8
- Equipment: Choose 9 pts of basic equipment and [[Basic Armaments List|basic armaments
Grab your dice, and start drawing a portrait… you’re ready to explore the dangerous world of CROWN and SKULL! After some familiarity, you’ll be ready for the real fun here: custom-built characters! Read on…