d12 | ITEM | NOTE | COST |
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1 | Antler Dirk | A d10 dagger that uses no metal parts | 3 pts |
2 | Karlan’s Claws | d10 fist weapons, victims bleed after hit | 3 pts |
3 | Spring Cable | An elastic wire for base-jumping, holds 3 people | 3 pts |
4 | Twistroot | A fungal bud that drills through almost any lock | 3 pts |
5 | Spellspark | Once each day, add 1 cast to 1 spell | 3 pts |
6 | Kinetic Glove | Add a damage die each consecutive attack, up to 3 | 3 pts |
7 | Spellcannon | A bulky pistol. Arm with 3 casts of a spell per rest | 3 pts |
8 | Night Hood | In moonlight, you are all but invisible | 3 pts |
9 | Cold Iron Scythe | 2d12 blade, if you hit for 10+, kill your foe | 3 pts |
10 | Thieves’ Ruby | A gem so pretty it causes a kind of hypnosis | 3 pts |
11 | Fool’s Coin | When given, binds the recipient to a favor | 3 pts |
12 | Black Crown | If you see a foe healed, convert it to dmg | 3 pts |