Weapons

d20WEAPONSDMGNOTECOST
1Dagger1d4Conceal, thrown1 pt
2Walking Staff1d4Handy for all kinds of things1 pt
3Short Sword1d6Use with no hindrance in tight spaces1 pt
4Long Sword1d8If max damage, roll again2 pts
5Great Sword1d10Uses 2 hands3 pts
6Wood Axe1d6Thrown, double damage on wood1 pt
7Battle Axe1d12Ignore 2 target DEF5 pts
8Pick Hammer1d6Reduce target DEF by 1 per hit2 pts
9War Hammer1d10If 7+ dmg, stun for 1d6 phases3 pts
10Studded Mace1d8If max damage, stun target 3 phases2 pts
11Spiked Flail1d10Double dmg if used mounted3 pts
12Spear1d8Thrown, long reach2 pts
13Halberd1d10Long reach, halt a target’s progress3 pts
14Scimitar1d8On max dmg, attack another target5 pts
15Barbed Whip1d8Induces bleed on target5 pts
16Short Bow1d6Concealed, Use point blank1 pt
17Long Bow1d8On max dmg, fire again3 pts
18Crossbow1d10Takes 1 round to reload5 pts
19Musket1d12Heard for miles, 1d6 phases to reload7 pts
20Flint Pistol1d10Concealed, 1d6 phases to reload7 pts

Armors

All characters have a base 6 Defense for clothing

d20ARMORSDEFNOTECOST
1Cloak+1+3 Stealth skill1 pt
2Greaves+1Boots with armored shins1 pt
3Leather Vest+2No protection against blunt force2 pt
4Chain Mail+3Noisy3 pt
5Scale Vest+3Rare / requires expert blacksmith3 pt
6Helm+1Draws enemy attention1 pt
7Chest Plate+4-3 Stealth skill, cannot swim5 pt
8Wood Shield+1Absorb 2 hits before attrition3 pt
9Steel Shield+2Absorb 3 hits before attrition5 pt
10Tower Shield+3Clumsy, ignore attrition from arrows5 pt