From the Official Rules

Phases and Rounds: Once everyone is in the moment, the action kicks in. The great majority of play time happens in phases, moving from player to player around the table. The GM will call the next phase, and ask what you are doing. Descriptions become dice rolls and their hoped-for results. Enemies attack, the scene and terrain may change or escalate, and on it goes. A phase is one moment of action, a shared sliver of time between heroes and enemies. A round is one full set of phases for players and the GM. “In the fi nal seconds before the explosion, I bring my blade down on the evil commander! Victory is ours!”

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Notes

  • Examples:
    • ~Ex.:
  • Usefulness:
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Versions

  • Homebrew (v1.0):
  • Homebrew (v2.0):