Defense is a crucial aspect of your CROWN and SKULL character. Any time enemies attack, they make no roll… it’s up to you to roll Defense!

  • All characters receive Defense 6 at no cost… basic clothes.
  • Add additional armor values to determine total Defense value.
  • Damaged or destroyed armor no longer contributes to this value.
  • Max 18.

Using Backup Armor

When loading up on armor, duplicates can be carried, but only one of a type/body location can be worn to boost Defense. You can’t wear two helmets, for example. That said, backups can be carried in your 10 item slots, but only one of a type/body location counts toward your Defense. Backup armor is just as vulnerable to attrition as worn armor or any other equipment. This gives ‘tank’ heroes many vectors of strategy.


Damaged/Destroyed

When hit by an enemy, you can ‘cross off’ a piece of armor as your attrition. Most commonly, this means the armor is damaged beyond use. Some foes with corrosive or ‘sundering’ attacks will destroy armor, not just damage it. Delete the item from your inventory permanently.


The Armorer Skill

All heavy armor fighters worth their weight are trained in the repair of armor. The armorer allows an armor user to ‘self-heal’ with a successful skill roll. Fall back, strap down a dented bracer, charge!


Precious Space

With the tightly limited inventory of your character, you’ll find that there is often little room for armor, forcing the kinds of tough choices that make teamwork essential.


Aye, I carry three shields most days, and a canoe paddle for good measure. I find that schlepping the damn things is better than fighting back a pack of ice wolves with a pair of mittens and harsh language, but that’s just me.